Deepali Singh's profile

Florence | Game design | Case study | Ui Ux | Game Ux

Florence
The story of a young woman’s very first love.

Florence is a heartfelt experience that lasts around 30 minutes. It’s short, but deeply meaningful.
At 25, Florence Yeoh feels a little stuck. Her life is an endless routine of work, sleep, and spending too much time on social media. Then one day, she meets a cello player named Krish who changes everything about how she sees the world.
Experience every beat of Florence and Krish’s relationship through a series of bespoke gameplay vignettes – from flirting to fighting, from helping each other grow to growing apart. Drawing inspiration from ‘slice of life’ graphic novels and webcomics, Florence is intimate, raw and personal.
- Annapurna Interactive

I played Florence on Steam (92/-) and iOS (499/-), the average of the game took 30-40mins for me. To understand the game and pain points for the game, I played it as a player and UX designer both.  
Pros: Great artistic design, approachable interactive pages, and engaging dramatic effect.
Cons: Since it's not designed for education, some mature content might require guidance to process.
Bottom Line: This heartwarming game helps kids empathize with the highs and lows of romantic relationships.
Florence | Game design | Case study | Ui Ux | Game Ux
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Florence | Game design | Case study | Ui Ux | Game Ux

Published:

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